Game Development Training That Actually Prepares You
We've spent years figuring out what works when teaching game development—and honestly, most of what you find online doesn't match how studios actually build games. Our programs focus on practical skills through real project work.
Based in Baku, we've been training developers since 2019. The difference? We don't just teach theory. Every course centers around building actual game systems that mirror industry workflows.
Our next comprehensive program starts September 2025, but we're already accepting early applications for students who want to get a head start on the prep materials.
What We Actually Teach
Each program runs for 8-12 months. Classes meet twice weekly in the evenings, which works better for people who have day jobs or other commitments.
Core Game Programming
This is where most people start. We cover C++ fundamentals, engine architecture basics, and how to actually structure game code that doesn't become a nightmare to maintain.
- Object-oriented patterns for games
- Memory management in real-time systems
- Input handling and state machines
- Building your first playable prototype
Graphics & Rendering
If you're curious about how games actually draw things on screen, this track digs into rendering pipelines, shader programming, and optimization techniques that matter.
- OpenGL and Vulkan fundamentals
- Shader writing for visual effects
- Lighting and material systems
- Performance profiling for graphics
Gameplay Systems
This covers everything from AI behavior to combat mechanics. You'll build systems that feel good to play, not just technically correct implementations.
- Character controllers and physics
- AI decision-making systems
- Combat and interaction design
- Player feedback and game feel
Rashad Karimov
"The mentorship made the biggest difference. Having someone review my code weekly forced me to write cleaner solutions from the start."
How Our Programs Actually Work
Foundation Phase (Months 1-3)
We start with fundamentals but move quickly. By week six, you're already working on small interactive projects. The goal is getting comfortable with the development environment and basic workflows before diving deeper.
Project Development (Months 4-8)
This is where most of the learning happens. You'll build three progressively complex projects while learning new systems with each one. Weekly code reviews help catch bad habits before they stick.
Portfolio & Specialization (Months 9-12)
The final months focus on building one polished project for your portfolio. You pick an area to specialize in—whether that's graphics, gameplay, or tools—and we help you develop something that demonstrates real capability.
Career Preparation
We can't promise jobs, but we do help with portfolio presentation, technical interview prep, and connecting with local studios. Several of our graduates have found positions in Azerbaijan's growing game industry, though it takes persistence and continued learning after graduation.